A.D.A. Amiga Demoscene Archive

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Credits

Demo:

Hot Dots

Group:

Focus Design & Unstable Label

Code:

Corial

Optima

Graphics:

Maytz

Music:

Hoffman

Information

Category:

Intro 64k

Release:

April 2012

Party:

Revision 2012

Amiga Intro 64k compo

ranking 1st

Chipset:

Aga

Download Amiga:

[file]

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Screenshots

User Comments (5)

comment by jack-3d on 12 April 2012

With such massive track you just must synch your intro/demo well and FD did it precisely. We have already seen playing with dots in Heine G-Force, but this time it is much better and nicely animated (next time it can be NumbRes on Amiga) ;o)

Code, synch, design and music are excellent, maybe I miss few more colors in the gfx, but anyway this is probably the best Amiga prod we could see this year at Revision.


comment by z5 on 05 May 2012

Glad to see that Maytz was around to oversee and keep a check on the overall design and colors. It paid off big time in the end. I always hoped this would happen and it's great to see the result.

This intro has pretty much everything i appreciate in a demo: awesome design and colors, great and original effects and a good tune. Mix this together with very good synchro and you have all the ingredients for my perfect production.

The genre of the tune isn't my "preferred" taste and i wish it would have stayed a bit more chiptune in the middle but that is purely personal taste and doesn't detract from being a good tune. On the contrary, i think you're bringing a fresh vibe to the amiga scene, Hoffman.

All in all, an excellent intro.


comment by dalton on 05 May 2012

Ooh yeah! Like this one very much! Good code, good graphics, good music. Excellent audio-visual sync. My favorite effects are the thick black line vectors on orange background, and of course the rotating dot-voxel bars which are just magnificent. Well done!


comment by corial on 05 May 2012

Yes,Maytz is the design+gfx mastermind behind this.I mean,look what the guy does for the Loonies prods,and as he is also a great friend it was only natural to work together on a production.I am still recovering,but let's see what the future bring - Datastorm is in my pipeline :-).

Glad you like the dot boxes - I was so happy when I saw the result myself.I don't know the voxel principles,but yeah - of course I calculate some height for each dot.It's simple when you figure it out.A bit of tweaking was necessary though.


comment by bonkers on 07 May 2012

Lovely little production this is. The dot-voxel is a really nice trick actually, looks stunning. Well done and keep up the good work.


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User Votes: Average: 4.47 points (15 votes)

vote by malmix: 5/5

vote by bstrr: 5/5

vote by dodge: 5/5

vote by jack-3d: 5/5

vote by falcon_11: 5/5

vote by Sir_Lucas: 5/5

vote by z5: 4/5

vote by dalton: 4/5

vote by skipp604: 5/5

vote by bonkers: 3/5

vote by Kaminari: 3/5

vote by wayne: 4/5

vote by slayer: 5/5

vote by phipscube: 5/5

vote by waldiamiga: 4/5


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A.D.A. Amiga Demoscene Archive, Version 3.0