comment by z5 on 02 February 2008
A bit of a scoop this one as the intro isn't officialy released "yet". I got to watch the party version which only runs on Winuae. Stingray is apparently fixing things up but it's taking a "bit" more time than anticipated :o)
As for the intro, it's nice. Looks really great (the object looks a bit "cell-shaded" if that's the correct term). I had hoped for more effects though. The real star of the intro is the music which is fantastic. Which brings me to my second criticism: the music invited for some crazy synchro but the intro, more precisely the object movement, is a bit too "stale". It could have done with more dynamic movement timed to the music.
The idea was great, music was great but the end result needed a bit more work imo. Still, great work and bloody nice to see a new 4k from Loaderror.
comment by Frog on 02 February 2008
i like the name ;) waiting to see it !
comment by bonkers on 03 February 2008
Can't wait to see/hear this.
comment by wayne on 03 March 2008
Hope it's not only 1 movin' object on a screen like on the shots here. Finish/release it! wanna see it soon ;) Np if it will be at BP. Looks promissin' can judge only the music right now. Fingers crossed.
comment by rloaderro on 13 March 2008
Don't hold your breath Wayne :) Most of this was coded at the party. Thanks to Bonkers for feeding me small spoons of voxelball at BP.
comment by bonkers on 19 March 2008
@loaderror, Hahaha, can't believe that you actually got anything from my drunken sleep deprived tries to explain last year. Looking forward continuing discussing this year.
comment by mailman on 31 March 2008
Intro can be downloaded here - ftp://ftp.untergrund.net/users/StingRay/releases/eph_scarab_alice_copper.lha
comment by z5 on 31 March 2008
Changed the credits and added a download link.
comment by dodge on 10 April 2008
dl soundtrack here:
comment by malmix on 10 April 2008
Love the music!
comment by skan on 18 May 2008
Soundtrack is awesome (as always), colorscheme rulez and so does the name Alice Copper (pure genius!).
Not to mention the subsampled copperbars: simply lovely!
I didn't like the heavy strobo-effect that much, or I would have liked a better one without that crappy half-screen blinking! ;)
Other thing i didn't like: the object has screenborders while the copperlist are overscan. Some garbage on screen when the voxelball starts moving beyond such borders btw (on my setup at least).
A nice alpha of Psylte.lzx after all! ;D
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