comment by dairos on 28 August 2002
Oh boy, I really like the music. The effects are also ok, but I dislike the RGB textures.
comment by z5 on 04 November 2003
There were two versions of this production. The download link is to the lastest version, which has a different soundtrack with cool vocals. Worth checking out.
comment by ToAks on 23 May 2004
this was the last production we made before starting Push entertainment , we (me and exploder) later formed Push entertainment just for games but errrm we all know what happened, we stayed around poppin out intros and demos and it seems we will continue this year with a new production (mental 2 maybe.. :-) ) , ps we have changed our minimum specs also now so make sure to upgrade!
That said we are making games too, soon to come for high end amiga's ..
comment by skan on 01 June 2004
This is a really cool piece of code. Dunno why everybody dislikes RGB textures, I think it gives an oldskoolish halo to modern prods. IMHO, of course, but since I'm minority, I have no right to decide what is good and what is not ! ;)
Nice particles and transparencies.
It's time to wipe away the trolls surrounding Mental. C'mon, are those anim or real code? ;)
What do you mean by "minimun specs"?!?! PPC/BV?!?!?! A1/OS4?!?!?!?
comment by bonkers on 11 June 2004
I realy like Exploders productions and this is my personal favourite of them.
The music is good and the code is as always jaw-dropping, especialy the wonderfull flocking in the begining.
comment by rloaderror on 11 June 2004
PArticle flocking effects are cool. My favourite particle flocking effect is the one at the end of Logic by Pygmy Projects. The behaviour of the particles indicate that the letters collecting particles are actually real magnetic fields as defined by physics theories. The particle move in a circular motion once theire affected by the letters.. Really cool .
comment by scicco on 14 June 2004
some technical really nice code packed into small space, but the colors, the colors... :)
comment by bonkers on 05 July 2004
loadie: I think the circular thing that we see in the flocking is due to that it is actually calculated in 3d. The standard flocking doesn't allow you to have to particles at the same position to look alright. Just look at the end thingie when they break up, I think this is just the effect ocf rotating the camera in around Y. Have been trying to do this kind off stuff but there is no way I can get as many particles as exploder on the screen.
comment by rloaderror on 06 October 2005
I don't think he makes sure that there are no particles in the same position.. That sounds like being too expensive. I don't think a particle is able to stand still though so if it's velocity becomes zero then you add some random velocity to it..
I think it is something like this. Every particle has an ideal destination in the pics. p is particle position, a is accelleration vector and v is velocity vector..
a = (p-destination)*factor
if( a == 0) a = random_something
v += a;
p += v;
Probably a lot more tweaking to get the effect to look cool and maybe if it is 3d too then you need to optimize the rotation stuff maybe.. Maybe it only rotates on the Y-axis?
comment by scicco on 07 October 2005
hmm..i think it's a bit different. i also did a 3d particle system like this and actually it's not that hard to get many particles on the screen if you have the right idea. unfortunately my code got lost as it was on the hard disk of my notebook which got stolen some months ago.. :( but i'll recode it...maybe for a 4k? ;)
comment by z5 on 11 May 2010
I remember liking this intro a lot when it was released. Could have been even nicer with some color tweaks though.
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