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Demos Amiga Demoscene Archive Forum / Coding / Module player working on all amigas/pegasoses

 

Author Message
rload
Member
#1 - Posted: 4 Nov 2004 06:23
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Ive tried dbplayer.library, but I get a stuttering mess on Pegasos.. Is there any other option?
britelite
Member
#2 - Posted: 4 Nov 2004 13:57
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Tried using ptahiplay.library? I've seen some morphos-compatible games using it.
rload
Member
#3 - Posted: 4 Nov 2004 15:33
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britelite : no.. that sounds like a viable option.. where is it?
britelite
Member
#4 - Posted: 4 Nov 2004 18:47
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Dunno actually... It's atleast available with the MathRace game. But don't really know about documents and so on... :(
rload
Member
#5 - Posted: 5 Nov 2004 04:37
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I want to get hold of the guy who did mathrace then..
rload
Member
#6 - Posted: 6 Nov 2004 19:21
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theres a lib called ptplay.library which will do the job.. Although it is horrendously slow on normal amigas.. the ptahiplay.library is some sort of lib built on ptplay that opens AHI in addition to just rendering sound into a buffer..

I was working on setting up AHI, but then suddenly my pegasos crashed and burned after some fiddling with autobooting from my side.. Struggling to bring it up again now
kufa
Member
#7 - Posted: 6 Nov 2004 22:29
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loaddy: anyway you should nt code for your pegasos :P
rload
Member
#8 - Posted: 7 Nov 2004 04:05
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yeah right..
krabob
Member
#9 - Posted: 9 Dec 2004 16:39
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Kiero ported the libmodplug . (don't if he want it public)
quite good idea. fmod is not public, libfmod is the engine behind all the win tools at http://www.modplug.com , it understands a lot of format, and it can play DBM !!! (modplugplayer is the only DBM player under windows.)

I wonder if it uses a effect-callback system as nice as fmod :-)

... raaa, i've got a pegasos too but i'll buy a micro A1 just to have the devkit :-). Morphos developing is non sense till QBox is not enabled.
(and i'm fed up of the morphos people in france. )
krabob
Member
#10 - Posted: 9 Dec 2004 17:45
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shit i wrote bullshits, i meant:

libmodplug is the engine behind all the win tools at http://www.modplug.com
kas1e
Member
#11 - Posted: 5 Feb 2005 12:14
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i tryed google on ptahiplay, and found only http://www.softwarefailure.de/ptahiplay.lha link, and link is broking. Do anyone know where download this ?
rload
Member
#12 - Posted: 14 Feb 2005 02:56
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I gave up all that stuff as I had to set up AHI anyway.. AHI is rather low-level and is a bitch to use... can anyone tell me what these three mean for a C function on amiga?

__asm, __interrupt, __saveds

why does the C-function have __asm in front? __interrupt means that the C-function will return with rte or ? __saveds ? Save Da Seals ?
Pezac
Member
#13 - Posted: 13 May 2005 18:20
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I have used __asm in SASC before. It's used to specify an asm function for C, like when you have an object with asm functions and want to use it in C. You specify registers in the param list as well. Behind the scenes it also must force "register-call" method instead of stack pushing.
modun
Member
#14 - Posted: 3 Nov 2005 18:08 - Edited
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Well, i found this:

Sources of ptplay under ahi/aos (from http://www.neoscientists.org/~tmueller/ptplay/) But it is not a library, support only sas-c for calssic, and it is mess for using. I was try to port it to vbcc, but with no luck yet, i write to authors, maybe they some can help me.

ptahiplay.library here http://my.morphosi.net/?modul=download&mode=MyGames&project=Essentials But, without documentation :( I try to write authors too about docs.

So, i think best way will looks like this:

intro/ directory will have:

libs/ptreplay.library
libs/ptahiplay.library
aos3-bin
aos4-bin
mos-bin

ptreplay.library - for classic users with CIA
ptplayahi.library - for aos4/mos users

Of course can be used only ptahiplay.library, but it will too slow for 68k cpus. So, 8kb of classic library it is not a problem i think. But, as i know for aos4 need somethink called 'clue aos4 file' (it can be found on uppear link to) with 3kb of size and put to libs too.

What about ptplay.library - i do not found this.

 

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A.D.A. Amiga Demoscene Archive, Version 3.0