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Demos Amiga Demoscene Archive Forum / Coding / Amiga 4K players

 

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Corial
Member
#1 - Posted: 22 Oct 2010 11:28
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I am considering making another 4k, but of course I need music this time, so I won't end up boring people unnecessarily.

I know there has been another thread somewhere regarding the subject of 4k players, but does anybody really have an overview?

I mean, which players are publicly available? What is the size of the replayers? What interface is offered to the musician? Are there any players which give me something like songposition and row to use for timing, or do I have to count cycles instead?

I know that I ask broadly, but I really could use this overview of the existing players, since I don't know shit about them.

Blueberry has allowed me to use his player (LooniesSynth), which is cool. I think that the musician can use Renoise to make the music. But are there any public alternatives to LooniesSynth?
malmix
Member
#2 - Posted: 24 Oct 2010 20:13
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Pezac's player is presented in this thread
Corial
Member
#3 - Posted: 25 Oct 2010 07:49
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Thanks Malmix for leading my attention to Pezac's player. The sounds are great in Figure Four (which is the only one I could find on youtube), and I will download the package and see if I can make it work in my system. Is Pezac still around if questions pop up?
z5_
Member
#4 - Posted: 25 Oct 2010 12:16
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Loaderror also released his 4k soundengine in that same thread.
Corial
Member
#5 - Posted: 25 Oct 2010 12:20
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So 3 publicly available players are around? Interesting! I just wonder, if loaderror offers any kind of gui to the musician. I guess there's a reason why neither zixaq nor frequent have made music for his 4k's.
z5_
Member
#6 - Posted: 25 Oct 2010 12:24
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@corial: they did for 2 4k musicdisks (which were both wonderful 4k music disks). I seem to remember reading somewhere that it was a bitch to use/make music with though but i could be mistaken.
rload
Member
#7 - Posted: 25 Oct 2010 17:07
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yes. they just wrote the tunes using some macros in asm. Also you have to wait half a minute for precalc each time you want to test drive your song. Which pisses me off atm.
Blueberry
Member
#8 - Posted: 25 Oct 2010 22:36
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There is also my previous 4k synth - the one used in Planet Loonies (a variation of the one used in Noxie). It was published in this thread. There is a (primitive) GUI for making the instruments, and the music is tracked using macros.

Corial: Great that you are working on another 4k! I will be delighted if you use the Loonies FM synth, but that's your choice of course. :) I don't remember how much of it I have given you so far, but we can handle that by mail as it gets relevant.

And don't forget to try out my 4k startup code as well. ;)
Corial
Member
#9 - Posted: 26 Oct 2010 08:10
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Thanks for sharing, Blueberry. My 64k/demo framework is not that tightly written, so I will definitely check out your startup system for 4ks. I like the fact that Looniessynth does not make it a struggle for the musician to create the music, and that is of course a good argument for using it.

I need a bit of new inspiration and it could be fun to make/compete with a "real" 4k in the future. The ones we made for Breakpoint were just thrown together in order to have a compo. "The nonstop nosound experience" was made in 10 hours from scratch, while "Bingen streetview" was made in 2 hours at the partyplace.

I have a few ideas, which should be suitable for a 4k, but I just need a nice framework....which seems to have fallen down from the sky thanks to Blueberry.

 

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