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Demos Amiga Demoscene Archive Forum / New releases / jurassic pack # 15 and eurochart #48 is out !

 

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kas1e
Member
#1 - Posted: 31 Mar 2006 10:04
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Why silince is here ?:)
eurochart48 is out ! http://www.eurochart.dk/archive.php
jurassicpack#15 is out ! http://diskmag.de/downloads/JP15.LHA
z5_
Member
#2 - Posted: 31 Mar 2006 12:29
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I had a look at the EC48 windows version yesterday and i must say: production values are top notch. A real quality product... great graphics, nice music, easy interface... everything you would expect from a quality magazine. I'm glad A.D.A was able to cooperate on this fine product (quite a few screenshots are from here).

However, as with most mags these days... quite a few articles seems more like fillers than anything else. I always enjoy the stuff written by Darkhawk though... The charts did look ... shall we say... interesting but that is a reflection of the amiga demoscene today... (and the scene in general).

I had a peek in the "developer diary" from Darkhawk on the making off and i must say: hats off for people still that motivated to spend so many hours on something demoscene related. I mean, the guy did days of 7 hours or more (with 15 hours on some day) sitting in front of his computer working on eurochart. It has motivated me to do a bit more for A.D.A. again in the future.

All in all, a splendid release of which we can be really proud in the Amiga scene. I hope though, that it will get a bit more substantial in the articles department. The charts however can only be a reflection of the current state of the demoscene.
Darkhawk
Member
#3 - Posted: 31 Mar 2006 16:23
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Hey, thanks for the nice words :)

As I see it, the article content is also the weak spot if you will. Though not really THAT weak compared with other Amiga diskmags and older issues of the EC, it is still not good enough, but it is difficult to procure that many and diverse articles from the Amiga scene these days. I hope that this multiplatform release will make other article writers support us though, so that we can both get more articles and more diverse ones. And judging from the feedback, that should be possible.

As for charts, yes they are as they are, that is outside of our influence of course, just like they should be.

Finally I wish to say thank you again for letting us use the A.D.A. screenshots :)
kas1e
Member
#4 - Posted: 1 Apr 2006 08:27
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darkhawk, 68k+cgx, looks like mega-slideshow :( as i know, sdl have somethink like 'turn on/off 3d acceleration (opengl)'. maybe it is possible to mix sdl with minigl and add option like turn on/off 3d acceleration ?
also 68k+cgx version works with wrong colours (too much blue everethere)
Darkhawk
Member
#5 - Posted: 1 Apr 2006 10:55
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The 68k+gfxcard version is just for show. As I warn in the readme, it is slower than slow. We did that version to test whether it would at all be feasible to try and optimize the engine to make it run well on that platform. We quickly found out that it wasn't, and thus used another engine for the 68k version. I'm sure that it can run reasonably well on UAE in some years time tho' ;)

And yes, there are some bugs left in that version - it was not really our focus.
rload
Member
#6 - Posted: 3 Apr 2006 12:27
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I'm impressed that the linux version actually works :) must be the first time some scene production for linux works without any hassle..
Ransom
Member
#7 - Posted: 7 Apr 2006 20:14
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Well it was developed on Linux first, and only later ported to Windows - but nice to hear that it works for somebody, I was a bit unsure about issues around binary compatibility on Linux.
z5_
Member
#8 - Posted: 7 Apr 2006 20:31
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@ransom:

you did a great job on EC48. Must have been a nightmare...
Ransom
Member
#9 - Posted: 7 Apr 2006 22:38
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Well, it was - I spent an awful lot of time on it over the last two years getting everything together so it could compile cleanly on all those platforms. But I am not sure we would have been able to release anything if we couldn't have used the Chris Dragans Panorama engine as a base, I don't think any coder in IRIS really wanted to create an engine like this from scratch.

For the next release I think another 3 or 4 platforms will be added. Lets see.

 

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A.D.A. Amiga Demoscene Archive, Version 3.0