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Demos Amiga Demoscene Archive Forum / Coding / Coders Corner in Jurassic Pack
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Ghandy
Member
#1 - Posted: 13 Nov 2005 08:46
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Kas1e took over the Coders Corner in JP. But we're of course always thankful for contributions from other coders!! In case you have troubles with the english language - we can help you, no worries about that!

I guess issue 15 will come out around January 2006.
rload
Member
#2 - Posted: 15 Nov 2005 20:22
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Can anyone write how to do birdseye view voxel please? :)
winden
Member
#3 - Posted: 15 Nov 2005 21:02
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rload, you mean somehow like on extralife/abyss towards the end of the second part?
winden
Member
#4 - Posted: 15 Nov 2005 21:45
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Ghady, you can have my "water wipe tutorial" I posted at this very same forum some weeks ago.
celunik
Member
#5 - Posted: 16 Nov 2005 02:19
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birdseye view voxel:

1. code regular voxel (which we all know how to do by now *sigh*)
2. place monitor on floor, rotate it 90 degress about its x-axis (so its screen is facing upwards)
3. stand above your monitor and watch in delight.
TheDarkCoder
Member
#6 - Posted: 16 Nov 2005 10:23
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hello!

I am back in this forum after some months!

I think that many "tutorials" in this forum, can be easily tranformed in nice articles for JP. They are well written and have been corrected/improved by the discussion in the thread!

Please, tutorial authors, convert them into JP articles! :-)

regards
Ghandy
Member
#7 - Posted: 20 Nov 2005 09:51
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Converting totorials from here for JP? Yeah, why not? Z5, could you please just send them to me via email? That would be the most clever way I think.
sobi@diskmag.de
z5_
Member
#8 - Posted: 21 Nov 2005 12:39
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Rather not. Most of the stuff on here aren't really tutorials, but discussions / questions with answers and corrections spread over many posts. I certainly wouldn't like to see any of my "tutorials/discussions" in any coderscorner because they are lame questions from a newbie who never got further than a scrolltext.

If you want to use tutorials from here, you need the authorisation and approval from the person who wrote it (like Winden gave you for the waterwipe effect).
TheDarkCoder
Member
#9 - Posted: 21 Nov 2005 17:59
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@Ghandy

of course my proposal was that single authors should decide for themselves and "convert" by themselves their post in a nice tutorial, like z5 said.
That's the most correct way
winden
Member
#10 - Posted: 22 Nov 2005 20:07
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I could make a tutorial for that voxel effect, even more seeing that I've got many variations on the theme (plane-from-above, plane-from-side, cylinder, sphere, etc...)

BUT kas1e, please take a hard look at my earlier tutorial for waper wipe and feedback any queries about expanding some parts if you feel there is any need (ie: i guess making a goodloking wipe-table-drawing is not really easy).
Ghandy
Member
#11 - Posted: 23 Nov 2005 06:53
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So, any sort of tutorials are welcome. Just write me a mail at sobi@diskmag.de - thanks a lot! Winden, please don't forget me and your tutorial... ;-)
winden
Member
#12 - Posted: 23 Nov 2005 23:10
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sobi, when are you going to release jp#15? i won't be free for more stuff until 19 december due to bgparty preparations+releases ( i got to release else i can't enter my own party ;)
Ghandy
Member
#13 - Posted: 20 Dec 2005 16:29
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Not before the end of January or early February. So you and everybody else has enough time to gather & prepare your support. I've been working like a slave recently.
winden
Member
#14 - Posted: 27 Dec 2005 22:34
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Huys, the birds eye view voxel trick was explained in trashcan 5 coding corder by chip/powerline^endzeit. in fact he explained the complete polar-drawing engine, which is then coupled to a voxel-drawing routine. A very nice demo featuring all sort of voxel and polar tricks is "Enforcing the law" from The Party 7 :)
Ghandy
Member
#15 - Posted: 28 Mar 2006 10:32
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In case you'd like to see your tutorial in JP#15 - send it to me now or let it be. simple as that.. ;-)

URL

Ghandy
Anonymous
Member
#16 - Posted: 28 Mar 2006 12:13
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winden, exactly :) I know it can be done in a crude way, but I guess there is an elegant solution too.
rload
Member
#17 - Posted: 28 Mar 2006 12:15
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and thats me being anonymous there. and I was talking about the birdseye view voxel....... oh .. and dang.. there is a reply on where to find how to do it too.. hurray . :)
kas1e
Member
#18 - Posted: 28 Mar 2006 13:37
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btw, rload, said to us, will bp06 have some ephidrena prods ?:)
rload
Member
#19 - Posted: 31 Mar 2006 16:11
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nope. too much to do at work.
z5_
Member
#20 - Posted: 2 Apr 2006 12:08 - Edited
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nope. too much to do at work.

oh shit... that hit me like a ten ton brick falling on my head...

this sucks... :(
kas1e
Member
#21 - Posted: 2 Apr 2006 15:24
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well , if tbl will not release a demo too, we can said .. what we can said ?:)
rload
Member
#22 - Posted: 6 Apr 2006 16:26
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I can't find thrashcan 5 on the net anywhere. any pointers?
z5_
Member
#23 - Posted: 6 Apr 2006 17:01
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I can't find thrashcan 5 on the net anywhere. any pointers?

load, it's on Aminet:
part 1
part 2
StingRay
Member
#24 - Posted: 6 Apr 2006 17:27
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kas1e: TBL will release a demo at BP, at least Kalms is working on something! :)
rload
Member
#25 - Posted: 6 Apr 2006 19:59
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z5 : thanks
kas1e
Member
#26 - Posted: 6 Apr 2006 22:30
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StingRay : wery interesting to see :)
rload: maybe can drop some hours from work for some hardcore amiga stuff ?:) (money suck :) ).
z5_
Member
#27 - Posted: 7 Apr 2006 12:45
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rload: maybe can drop some hours from work for some hardcore amiga stuff ?:) (money suck :) ).

nah... the wussies from Eph are just afraid to be beaten yet again by TBL... so they avoid competing with them... :)

(at this stage anything is good to motivate load...)
kas1e
Member
#28 - Posted: 7 Apr 2006 16:50
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z5, yes, i think rload just afraid somethink ;) but, here is other important think (very important)

rload, here is one more very, very IMPORTANT moment. i want to write a some articles about bp06 amiga demos in my upcoming "super-mega warp3d emag", and, you MUST a create a some stuff to support me ! yeah ! move your lazy ass :))
z5_
Member
#29 - Posted: 7 Apr 2006 17:01
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demos in my upcoming "super-mega warp3d emag"

As we, classic users with our outdated hardware, will probably not be able to run and read the mag anywa, that is not a convincing argument... :) (only kidding ofcourse)
kas1e
Member
#30 - Posted: 7 Apr 2006 18:23
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z5 , but what about winae ?:)
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A.D.A. Amiga Demoscene Archive, Version 3.0