Author |
Message |
Corial
Member |
Well, I am finished with my little 64k, so I will probably just sit and motivate bstrr and fill beers on him.
|
Blueberry
Member |
Visuals for my bootblock have been done for some time now. And I have about 100 bytes left for some sound. Not quite sure what I will put in there, but I will think of something. :)
|
bstrr
Member |
ferry tickets bought!
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z5_
Member |
bringing something demo-ish with you, bstrr? If yes, then looking forward to it!
|
bstrr
Member |
ofcourse! :)
|
wasp
Member |
I realize I'm grasping at straws here, but if someone is willing to lend me a receiver at DS I would be very grateful. The only thing i need is some way to monofy (?) the output from the Amiga into headphones with some kind of amplification. When using only one RCA plug the channels are joined, but only to one ear. If I'm unable to find one tomorrow, I'll bring my big ass receiver and the table space will suffer. An adjustable stereo separation would be optimal, but mono will work just fine for now. See you guys tomorrow!
|
Raylight
Member |
Angry Retired Bastard: half an effect coded. :-D Cool! That's about my status too.. :-D Half an old effect somewhat recoded ;)
|
Raylight
Member |
@wasp
Just plug it through 2xRCA -> 7-pin DIN cable.
...then plug that to DIN -> VGA cable, to an VGA -> DB23-female adapter, to a DB23 -> SCART cable. ...then solder a resistor between 2 pins on the scart end, wrap some loose copper wire around leading to a 1xRCA.
...finally, just use a RCA -> female 3.5mm phono cable. Connect that one to your head phones and your good to go!
If you want adjustable separation just find a PC fan control thingy with a knob on it, and extract the potentiometer from it.
;-D
Edit: I'll see if I can find something.. :) In worst case, and I'm not mistaken, you could just join the signals, although Mr. Ohm probably has something to say about that.
|
wasp
Member |
Hehe, well, joining the RCA plugs isn't really a problem at all. It's the amplification and stereo separation. I think I'll go for the joined RCA solution combined with big earmuffs.
|
z5_
Member |
There was one A1200 demo (focus design), one A500 demo (up rough finally back), two 64k intros (focus design, dekadence), one 4k (scoopex) and 5 bootblock intros, iirc.
|
Corial
Member |
Yep,that sounds correct
|
z5_
Member |
Is Booster alive yet? Definately would love to have a link to that mosaik demo :) And the A500 demo from Up Rough
|
bstrr
Member |
z5, it's on pouet now. And I'm glad you like it! \o/
|
Angry Retired Bastard
Member |
Absolutely excellent party as always! Unfortunately a combination of illness & "real work" delayed my small release too much to get it into good (or even "decent") shape at the party place so I decided to focus on the social bit instead. To be released..... later.
|
Jazzcat
Member |
15 C64 demos! Can anybody explain me how it's possible?
|
jamie2010
Member |
C64 demo needs less work in general, resolution is lower, effects are more simple
|
z5_
Member |
If you look at how much thought/graphics/flow/love/design is put into these C64 productions, you can't have anything but respect. The C64 scene has been outputting some amazing stuff.
|
jamie2010
Member |
The question was not on the c64 respect but on the number of production:)
|
z5_
Member |
I know, Jamie. It was just a general remark :)
|
Angry Retired Bastard
Member |
Even if Jamie was right (which he isn't)...it's not like people are releasing a lot of "simple" demos on Amiga either.
As I said immediately after the compos at Datastorm "the c64 guys made us look like complete dicks once again". Luckily they did it in an enjoyable way though..
|
jamie2010
Member |
Seriously on 15 demos how many are interesting? And how many you will see for a second time? After 5 minutes of plasma, scrolling, sprites you're not bored?
My 2 cents:)
|
britelite
Member |
How many texturemapped 3D-scenes can you watch before getting bored? ;)
|
jamie2010
Member |
5 minutes Britelite:) The two first c64 demo take 30 minutes
|
slayer
Member |
Yeah, productivity of C64 scene is amazing. Look at a summary of only two major C64 events in recent months:
X 2012: 20 (!!!) c64 demos
Datastorm 2013: 15 c64 demos
in total 35 demos (some excellent and very high quality).
This is more than all Amiga demos released in the last 2 - 3 years :) Even if some of the demos on the C64 requires less work to create I do not know how this is possible.
|
britelite
Member |
It's possible because there are way more active people on the C64 than on the Amiga currently.
|
slayer
Member |
Britelite, yep, sure thing, but the question is "why?" :)
|
deadguy
Member |
This is because the Amiga scene is divided into two sub-scenes; Amiga 500 (OCS/ECS) scene and, in my opinion, the pseudo Amiga 1200/060/50+Mhz scene.
The Amiga 500 scene are more similar to the C64 scene because of its solid hardware. I would say that about 90% of all Amiga 500 out there are an Amiga 500 with 512Kb chip, 512kb fast with an 68k cpu. But how many of all Amiga 1200:s out there are 060/50+Mhz machines? 5% maybe?
My point is that the Amiga scene are focused on a platform that almost does not exist (Amiga 1200/060/50). If the Amiga scene were more focused on Amiga 500 I will bet you that more production would be released.
|
britelite
Member |
Focusing on the Amiga 500 wouldn't magically bring more people to the scene. So you'd maybe get more A500 stuff, and less 060-stuff, but the total amount of prods would remain the same.
|
malmix
Member |
I think that a bigger A500 scene could attract more people from the old days to make a comeback.
|
Angry Retired Bastard
Member |
I kinda agree with Malmix there. If nothing else then because a lot of people might be alienated by the boring almost-like-mid-nineties-pc-demos halfway house of chunky sw-rendering that's prevalent on 060/AGA. Also; the A500 is a hell of a lot more fun to code for!
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