comment by Frog on 25 October 2006 
			Nice job from Oxygene, old ST sceners are good ;) 
One of the first (?) 1 pixel 3D mapping. 
			 
			comment by corial on 25 October 2006 
			@Frog: In 1991 the first 1 pixel texturemapper appeared, and more mappers must have occured in between the release of this amazing one... 
 
http://pouet.net/prod.php?which=5849 
 
...and then Cusco in 1994 
			 
			comment by Toffeeman on 26 October 2006 
			This was the first demo I saw doing 1*1 pixel 3d and it was fast to ! I was always really impressed with the speed Oxbab could get out of a stock A1200 in his 3d routines.  
 
@Corial your link is certainly interesting. That intro was before my time but reading the comments on there check this link as well  
http://www.pouet.net/prod.php?which=14569 
 
So does this demo use chunky to planar or some other technique to get this speed on a stock A1200 ? The texture mapped cube look to be running almost in 1 frame without fast ram! The shading routine was also really impressive and fast and I liked the way the music fitted in with this demo to. Although the whole thing was fairly short the quality was really high :0) A lot of people seemed to think this was a non AGA demo but it clearly wasn't.  
 
PS z5 I noticed you don't like your copper chunky zoom rotators much ;0) Not every one was Mr Pet though ! 
			 
			comment by corial on 26 October 2006 
			@Toffeeman: oh yeah, Blitter Disaster was a great demo and so was Voyage/Razor1911 and Blittermiracle/Brainstorm (also "early" mappers). However, I still think that the cube in Cube-o-matic looked so much nicer. 
			 
			comment by Frog on 26 October 2006 
			Thanks for the useful info. Blitter Disaster is really nice ! 
			 
			comment by Krishna on 30 October 2006 
			Very nice demo, the 3D mapper does not use c2p, the mapper works for quad and writes 4 bitplanes. The 3D also use the blitter, one bitplane is used for each face so you have 6*16 colors. It never runs in the vbl on a standard amiga :) 
 
Oxbab is a good coder but the code used for this prod is not the best code for an amiga 1200 without fast, I've seen a better mapper done by genst/Saturn, an other ex-atari coder... but the code was never seen in any prod 
			 
			comment by rloaderror on 10 December 2006 
			nice one. I like the graphics and general feel of it. 
			 
			
			 
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