A.D.A. Amiga Demoscene Archive

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Focus Design












April 2009


Breakpoint 2009

Amiga Demo compo

ranking 4th



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User Comments (7)

comment by corial on 14 April 2009

A sidenote. Farfar just did the picture in screenshot 18. Optima and I did the rest of the gfx-stuff. No, don't credit us for that!

I was in a great need of "something", because the metacubes part ran for too long. Luckily Farfar was at the party, and was willing to draw me this guy right after he had submittet his cool gfx-compo entry.

comment by z5 on 15 April 2009

Very nice demo. Nice and fresh look, good color choice, enjoyable effects and a good tune. I don't understand why you don't want to be credited for design and graphics since they are great.

One minor thing: some wipe/transition between the credits might have looked cool maybe?

comment by corial on 17 April 2009

I think you are right, Z5 :-). However, I really ran out of inspiration and just reached a point where I thought "now this damn demo is finished". At the party I added some faders, and included the fullscreen picture by Farfar (thanks again, Mogens!), and just didn't have motivation for anything else but drinking some Beck's.

If there will be another demo, I won't do the graphics again and I also don't want to use only 16 colours. The part with the circle-eyed guy, and the env-object has taken ages to make, due to lack of colours!

comment by dodge on 18 April 2009

Sometimes less is more.
The gfx with the little triangle-head guy looks a lot like in "Beats" :)
I also like the raster-cubes effect

comment by z5 on 19 December 2009

I've been watching this one a couple of times since release and still think it's an awesome demo. You did a very good job on the looks and design. Great stuff. The color limit works very well.

The only thing i'm missing is a bit more stuff happening in synch with the tune. The tune is very well suited for some dynamic stuff and synchro (pornofunk by rno is a good example for what i oped to see a bit more in this demo).

comment by corial on 19 December 2009

@z5: you are absolutely right. This demosystem wasn't using any events from the music at all - instead I counted cycles, which is not very suitable for timing, I think. In Plasma Hut I started using P61a, which also meant changes in the way the timing is done. My next dentro which is in the making right now, will also be based on the Plasma Hut system, and more synchro should be a possibility.

comment by z5 on 19 December 2009

Great to hear, corial. Always looking forward to more from you guys.

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User Votes: Average: 3.6 points (10 votes)

vote by z5: 4/5

vote by ZERObleu: 4/5

vote by Murakami: 3/5

vote by baderman: 4/5

vote by dodge: 4/5

vote by dodke: 4/5

vote by malmix: 3/5

vote by wayne: 3/5

vote by JuLieN: 5/5

vote by mailman: 2/5

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A.D.A. Amiga Demoscene Archive, Version 3.0