A.D.A. Amiga Demoscene Archive

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April 2004


Breakpoint 2004

Amiga Demo compo

ranking 8th



Download Amiga:


Other releases (11)

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Jurassic Pack 14 Intro (3.15)

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Stop Worrying and Love the Bomb (4)

The Chronicles Of Professor Arronax (3.91)

The ventures of Prince Dakkar and his pilgrimage to the abyss (4.25)

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Tour De Scene (4)

Fleetwood (3.8)


User Comments (7)

comment by wayne on 24 April 2004

Great comeback of TULOU.

comment by ToAks on 23 May 2004

superb to see my team mates back in action!!!

very nice atmosphere but sadly the overall (effects/style/etc) wasnt good enough to make me shout OMG! but still i like it and it deserves to be seen and rated ..

keep on rocking lads!

comment by z5 on 29 September 2004

Be sure to get the Natrox cracked version aswell (it's available on Tulou's homepage). Featuring a fantastic oldskool style intro with some great tunes (press Enter for the music menu) and a funny scrolltext. It seems that the evil Natrox guys (who's names zepac and pipatron bear a striking resemblance with pezac and pipe from Nature :)) also poked into the demo and switched the photos in the credits part.

comment by mailman on 30 January 2005

I like the tune of this one. On the matter of effects, it is nothing special. Actually there are only five or six effects (rather weak) but they are so smartly put inside of this pretty well designed productions that you almost don't notice it. Excellent openning credits!

comment by rloaderror on 31 January 2005

some directional lighting for the twister would have made wonders. generate here

for entiretexture {
litpixel = (height.rightpixel-height.leftpixel) + (height.uppixel - height.downpixel) + 128;
write_to_disk( litpixels )

and then multiply this with a colour texture in photoshop or something. Convert to 8bits and replace that contrastless mockery with some good looking stuff :)

comment by rloaderror on 31 January 2005

my code isnt all correct, some range clamping and shifting might be necessary to get the right range.

the idea is

litpixel = lightdir dot heighmapnormal

lightdir could be (1,1) or something. Probably best if the vector is normalized, but that adds.. blablaba
heightmapnormal is ( leftpixel-rightpixel, uppixel-downpixel ) like in traditional 2d bump..

comment by cybernoid on 13 April 2007

This demo reminds me the sisters of mercy generation. My op: The fx are very slow.

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User Votes: Average: 3.1 points (21 votes)

vote by z5: 3/5

vote by wayne: 4/5

vote by Murakami: 3/5

vote by azzaro: 2/5

vote by ToAks: 3/5

vote by Ralph Wiggum: 3/5

vote by ashitaka: 3/5

vote by strife/apathy: 3/5

vote by britelite: 3/5

vote by skan: 2/5

vote by falcon_11: 4/5

vote by mailman: 3/5

vote by baderman: 3/5

vote by DJBase: 3/5

vote by tjahzi: 4/5

vote by stakka: 4/5

vote by Frequent: 3/5

vote by at0m: 2/5

vote by malmix: 3/5

vote by cybernoid: 3/5

vote by thomassd: 4/5

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A.D.A. Amiga Demoscene Archive, Version 3.0