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Demos Amiga Demoscene Archive Forum / Coding / Modules playing routines - which is the fastest?


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#1 - Posted: 11 Jan 2015 17:56
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From the good old Times i remebered that in Oddysey -Alcatraz demo the coder was proud to use very fast 2 raster lines playing routine. I have also come across Noisepacker at some point but did not understand what its for.
To explore this mystery recently I have found this page:

There I could find many informations regarding what they do and how fast they are, but there is something not right,
Oddysey used 2 raster lines routines while those super fast routines uses 6-8 lines. Yes I know it is much faster than original PROTRACKER routine which uses nearly 80 raster lines, but still Wonder what causes those differencies.
I suspect it is caused by some protracker commands which require more CPU power to execute, so if I am right does anyone can tell me what should be avoided in protracker commands to create the fastest playing routine? Maybe its already created?

#2 - Posted: 14 Apr 2015 12:34
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Just use The Player 6.1, its the defacto standard fastest replayer. Photons latest version is I believe even faster and has more features. This would be your best bet because your musician is likely to use some ProTracker bugs (features?!) which are all supported by P61.
#3 - Posted: 15 Apr 2015 20:24
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I also started to play with the rep layer by phx which he uses in his sqrz game (hopefully I remember the name correctly) which can be found on aminet. It uses two CIA timer interrupts. But I did not make any speed tests so farů


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