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Demos Amiga Demoscene Archive Forum / Searching for... / want to support new/modern amiga diskmag ?
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kasie
Member
#1 - Posted: 17 May 2006 10:43
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Hi 2 all. For first, sorry for my bad english, but i hope here is will be noone who will annoing with it and really can't understand what i mean. (also i want to said, that of course, all articles in diskmag are/will spelcheked for 'correct' english).

So. We works on new hi-rez amiga diskmag. And sadly to said, but first issue of diskmag will not have AGA support. Here is tons of 'think' why we do not support AGA at this time. I will not talk about it right now, but want to said that i am understand, that big part of users can't enjoy it in fact of not supported AGA chipset. Solution for this users - is winuae only with warp3d wrapper. So, all users who do not understand how it possible 'not use AGA on amiga' can stop reading here

For all who still in interest, i can said about reqs. Reqs is pretty low, 040 with 33 mhz will enought, but one think can annoing someone: warp3d gfx card. So, it mean users with voodoo cards, b/cvision, users on a1 with voodoo/radeons, user on pegasos with voodoo and radeons, and winuae users (!) with QurkTex (warp3d wrapper) - only this users can enjoy the magazine.

E-magazine itself in 640x480x32bit mode. it mean hi-color graphics art, fast scrolling of articles, nice fading effects, and so on. Personally, i am in interest to made a AGA support, but with HAM8 640x512 screens, but .. not for first number, and not without any helps with AGA coding.

One of interesting features of the mag - ahi mixing. i do not remember any amiga diskmag, which can plays modules and at the same time do 'clicks' of menu and so on. of course it's not only one feature, but i think it's interesting.

Well, diskmag was planned to release right after breakpoint party, but as always it take a bit more time. And it's THE TIME for support somethink on almost dead amiga scene. All who have nostalgy thinks, who annoing about 'low quality' amiga stuff can support us. Do it right now , or die !

So. How you can support us ? all stuff are welcome. gfx,music,articles,ideas,design, just all will be good. At this moment we already have engine, all music and gfx for first number, but any new pretty ACTIVE member will be help us of course. Of course if you want to do some good gfx work, we always found place where we can use it (raynoa, lazy ass, support us!:) )

Right now, we try found some sceneres who can do good ascii, and anyone who in interest to write article (or two;) ) by amiga-scene/amiga-coding releated concept

In any case, if someone in interest about ANY HELP. just write to me at kas1e@yandex.ru, and with your help we can release it ASAP.

If you can draw good gfx - write to us. If you can do only 'photoshop' like work - write to us anyway. If you can't do anythink - write to us anyway, and we can said what you can do to help us.

What about amiga scene related articles, it's not mean 'deeply amiga scene concept', here is 'scene' mean not only 'demoscene' , but amiga scene itself for example these thinks will pretty good:

-party reports where was be one or more amiga prod (breakpoing and gathering at this moment i think).

-somekind of articles about amiga demos and diskmags (from very old (esc/aga), to the modern (warp3d/060/a1/pegasos).

-articles about amiga hardware (classic/newage)

-articles about amiga software (classic/newage)

and so on, if someone will be in interest, i can made a really big index of ideas for articles.

What about coding amiga articles, here is can be just all. assembler, c, hardcore coding, system friendly coding, some ideas about coding, tricks, algos, just all will be good. for classic or for modern amigas, does not matter. all will be ok.

For example, if someone have somethink for article, but do not have too much time, he can send 'raw data' for us, and said, which article he was wanted to write and we try to do it itself base on this 'raw data',

Here is a little part of engine , to show how article can be looks like (i do not show full picture, becouse want to do a little surprise to all and a bit 'fire' interest):





Of course text is pretty mess (without good border canvas), but i was make it as fast example. And of course pictures here only for test from some good knowing seenpoint diskmag (anyone here from seenpoint stuff?)

Also, i want to ask some orgos of the old/dead amiga magazines. I know you all have some stuff which we recieved but in luck of time/motivation do not release it. Like modules, gfx, articles. Maybe it's time to release it in our emag ? of course we can create a corner like 'articles from emag blablabal' or kind of this.

Well. So big message. But in end, i hope, someone (coman lazy fat slackers) will be in interest to works with us !

SUPPORT US OR DIE !! one more time mail address is: kas1e@yandex.ru

ps. all who will be in interst, he can recieve on email full screenshoots or pretty ok quality video, to watch about we talk already and that is _NOT_ vaporware , and WILL BE RELEASED 100%

sorry for bad english, and thanks for time.
Selectanovel
Member
#2 - Posted: 17 May 2006 13:11
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Oh, I thought the mag was almost done and ready for release after Breakpoint? I'm still not able to contribute due to my strict schedule regarding uni-projects.

Another question: Who is "we", I mean, who else is working on the mag aside from you?

Anyway: Keep it up, man! I'm looking forward to a release.

PS: If you apologize for you "bad english" every time, why not asking for help with proof reading? I could offer to do this for *some* of your articles (say 5).
kasie
Member
#3 - Posted: 17 May 2006 14:06 - Edited
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@Selectanovel

Hi. Thanks for answer :)

What about english, i mean english in posts. But for articles we already have correctors :) Of course, one more will be only good. If you can, plz , give me your email. also i apologize every time in fact, that i already was have some posts like 'your english suck, with it articles will suck' and i just said for first that my english is suck, yes, but articles will be correced of course.

What about releasing date. As always it's just take a bit more time. Becouse i was rewrite tons of sucked code, and so on. Also adding some new features, and after of all i just added new and new, becouse want to made it's good.

also here is some 'tech' troubles which at this moment almost solved. one of this: i was not have bvision card, but warp3d for bvision have some 'difference' and while i do not buy it , i do tests 'remote', and of course it's suck and unreal. So, time was loose for 'searching' too.

after of all, was some problems with pegasos, with a1 too. and will need to made correct code, which will works fine on every amigas and amiga kind hardware. was a problem with winuae also (with cursor redrawing, so, for winuae i was made a redraw of scene every frame). Also winuae warp3d driver/wrapper was have a some critical bugs, and onle one week ago Robert (author) was released a fixed one (so, time for annoing him to do it fast also loosed time)

also (of course, not withoit it), we (i will said later who is 'we'), do not have too much support in fact of lazy-fat asses of all :) i just do not said, that only i am at this moment have too much time to finished it in fact os some 'free time' with work.

So. for first i was have not so good gfx, after it some mans will give me more good gfx, after it more good and so on. Today i can said, that emag looks on 4 from 5 (not as i wait , but good looking).

right now just need it to made a bit more articles, and do some desing of some parts of engine (need someone for it too, or if it will do i am, it take a bit more time agayn of course).

Maybe you in interest to write one or two ?

And 'who', it mean:

active: i am and greg/stefkos from sevendays ezine (lazyminds stuff) can be called as 'active', in fact that they helps me a lot with ideas, testing, and so on.

not active (i mean no have 'maniac idea' to release this, but who already do somethink for us for this project): list is pretty big, but i can said about some musicans: xpeh (old russian musican, they group was released a emag called 'insomnia'), curt cool, fby, supermatse. of course somethink about 5 good musicans was said 'we will help' but after some time just do not answer to me, or said 'we not have time'. as always :)

gfxer: loraine design very help me/us. he draw some start picts, icons, backgrounds, and some sprites. ubik/whelpz+madwizard was write a one starppic to, it's looks not so good as loaraine ones, but anyway good too of course. One man from PC, which name is Andead , was wrote for us Engine GFX itsself (background, picts for menu, menu itsself, pict for options ,etc).

DaFreak was try to do some design help, but i tryed to wait it, hes just do not answer somethink around 3 or 4 weeks, and i try to found someone more for it.

Articles correctors are Browallia, Ghandy maybe you too :) And tons of betatesters with a1/pegasos/classic.

that it :)
kasie
Member
#4 - Posted: 27 Jul 2007 12:22
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Hi all. To anyone who in interest, we almost finish this project, and will it release in few weeks (i hope as always). We also made a web (html/javascript) version, for all, who do not have warp3d and do not want to use winuae. Of course html version will loose some of features of warp3d version, but we tryed to make it good also. At this moment, we do some spelcheking work and some 'cleanup code' work, and i write to all, who can help a bit with articles: mans, take just one hour and write some strings. size does not matter. personally i want to ask RLoad, BlueBerry, Kalms, Doom and anyone who made somethink on amiga in last time. You have tons of sources of your production, ideas, and so on, and drawing a little article kind of 'how i made blablabal' it's not big a problem for you (i hope). Of course if someone can write 'scene' oriented article, it will be good too. I know , that here is also Jurassic Pack and so on, but you do not want to see anythink new amiga-emag related ?
If someone of you want help a bit , just give me your mail and we will talk about it a bit.
kasie
Member
#5 - Posted: 24 Sep 2007 06:00
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At last .. it's done !

The First Warp3D Based Amiga diskmag is born !

- True color 24bit graphics
- AHI mixing
- System friendly
- Runs well on a mere a1200 with 040/25mhz
- Amiga scene and coding related articles
- MorphOS, AOS3, AOS4, WinUAE support

Min. system req:

A1200 with a 040/25mhz and any GFX board that supports Warp3D.

official site: http://vague.lorraine-design.com/
warp3d binary: http://vague.lorraine-design.com/the_vague_1.lha
winuae hardfile: http://vague.lorraine-design.com/the_vague_1_hardf ile.zip
html version: http://vague.lorraine-design.com/the_vague_1.html
some videos: http://vague.lorraine-design.com/video_gallery.htm l

Enjoy !
z5_
Member
#6 - Posted: 24 Sep 2007 12:03
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@kas1e:

Wow, you finally made it :o) I know that you had a lot of trouble gathering support for this mag but it's great that you achieved your goal in the end so congratulations are in order.

One thing: is there a possibility for bigger screenshots on the homepage. The thumbs are too small to make something of it.
kasie
Member
#7 - Posted: 24 Sep 2007 12:29 - Edited
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z5, yep, but better it use amiga or winuae and see it in action :) i can put some shoots here in full size (say 5-8), if you in interest.
ps. thanks for feedback :)
kasie
Member
#8 - Posted: 24 Sep 2007 15:41
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z5_
Member
#9 - Posted: 24 Sep 2007 20:25
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As i don't have a gfx-card in my Amiga, i tried the winuae version but it doesn't work. The intro graphics are trashed. when i finally do get into the mag, the mouse pointer only moves in a very small area.
bonkers
Member
#10 - Posted: 24 Sep 2007 20:47
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kasie, good work. Only have AGA on my Amiga so had to look through the HTML-version. The articles I read was good, will have a further look at the coding articles later, especially the ASM and C one. Anyhow, glad that you got it done.
blakkhar
Member
#11 - Posted: 25 Sep 2007 00:43
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The same for me (AGA) I only watched the html version with bloody IBrowse. There are some good article what interested me. Good work! I`m watching out for an AGA version of issue 2. :)
kasie
Member
#12 - Posted: 25 Sep 2007 10:56 - Edited
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z5, winuae version must be works just fine. You use hardfile or lha ? Which config of your PC ? Best way , just dl winuae, dl hardfile, and read readme into hardfile. If you have problems with mouse, then you must setup mouse into winuae config correctly. Or just use keys only. You can read in intro which keys can be usable:

1,2,3,4,5 - choice music in every corner of mag
i,s,c,o,q - menu
up/down/left/righ/pgup/pgdown/enter/end/home - for article choicing and browsing.

what about graphics corruption .. dunno why .. we test it only on 2 winuae configs, so, very possible to have some problems. Best choice for try it's use hardfile only.

ps 2 all: html version is suck if be honestly, all work was spend for warp3d version, so, if you do not enjoy it, you enjoy nothink. No music, no scrolling, no any amiga spirit ;)
z5_
Member
#13 - Posted: 25 Sep 2007 20:40
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z5, winuae version must be works just fine. You use hardfile or lha ? Which config of your PC ? Best way , just dl winuae, dl hardfile, and read readme into hardfile. If you have problems with mouse, then you must setup mouse into winuae config correctly.

I am using the hardfile and i'm doing exactly as described in the readme. Here is what happens:
- winuae starts in full screen mode
- i get the selector where i select Winuae
- i then get another selector: uaegfx (i tried both selectable screenmodes)
- then i get the loading screen but it's messed up
kasie
Member
#14 - Posted: 25 Sep 2007 20:52
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z5, which config of your pc ? can you made a screenshoots of this 'mess' ?
Ronald (author of QuarkTex) in readme sais, that you must have OpenGL 1.2 compilant graphics board. Radeon and GeForce should work for sure, and his interesting in report about other chips.

I have nvidia geforce fx 5700 for example, second tester have GeForce 7600 GS. For botch wors fine. Which card for you ?
z5_
Member
#15 - Posted: 25 Sep 2007 21:07 - Edited
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screenshots:
http://ada.untergrund.net/001.png
http://ada.untergrund.net/002.png
http://ada.untergrund.net/003.png
http://ada.untergrund.net/004.png

In the last screenshot, the mouse pointer doesn't go higher than that so i can't reach the sidebar.
kasie
Member
#16 - Posted: 25 Sep 2007 21:35
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z5, geforce for you ?
Logo a bit messed yeah .. but diskmag itself looks as planned.
About mouse, try to setup different settings in winuae for mouse.

By keys all works ok ? Music/sounds here, scrolling works by keys, music can be choiced, menu works and so on ?
z5_
Member
#17 - Posted: 25 Sep 2007 21:45
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kasie:

i've got an ati radeon x800 (2 years old so pretty decent).

Granted, the diskmag does work (once i get past the corrupt start screen) and that includes music, scrolling,.... I'll try setting up the mouse (though i never had to do this before in winuae). But surely a winuae version should work 100%, including the startup-screens?

btw, i'm not trying to bring down your work. I think it is quite fabulous that you managed to release an os3,os4, morphos, winuae and html version and all at the same time. And i realise that the winuae version is probably the trickiest one. Just trying to find a solution.
kasie
Member
#18 - Posted: 25 Sep 2007 22:11 - Edited
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z5, yep, winaue version must be work. becouse here is not much difference between other code for mos/aos3/aos4. (only mouse cursor routine is my over winuae, in fact, that quarktex not handle mouse cursor). As i see from some comments on amiga related sites, it works fine (well, execpt some cases where user can't setup warp3d correctly).. Try maybe (for sure) choice mos, os4 or bvision/cvision settings. Maybe it make any difference. But mouse cursor will be trashed if you choice anythink execept winuae (in fact of mouse handler).

In other words, yes, it must works on winuae, including first logo and so on. Maybe you need to try do all manually:

1. download latest winuae
2. download manually QuarkTex and setup it.
3. download lha file, and use it.

If it not helps, i will be very in interest to catch where is problem.
kasie
Member
#19 - Posted: 10 Oct 2007 16:51
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We works on plain system edition (AGA/RTG) of first issue, and have plans to relese it in next few days. I need 2/3 mans who have classic amigas for little tests before we will put it for public. Min sys req: 030/AGA/Paula/8mb. But for fast rendering of articles and ahi mode - 060 is preferable as usual. Resulution of screen size 640x480x8bit for RTG and 640x512x8bit for AGA (so, users on plain TV will have interlace).

Can someone help a bit with it ?
bonkers
Member
#20 - Posted: 11 Oct 2007 15:16
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I can test it if you want to, I've got a a1200/060. Just send a mail to bonkers"replace"tulou.org, with what you want me to do.
blakkhar
Member
#21 - Posted: 11 Oct 2007 23:21
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I (contact daxb gmx de) can test on 68040 if you want.
kasie
Member
#22 - Posted: 12 Oct 2007 19:09
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thanks for help, i sended mails
bonkers
Member
#23 - Posted: 13 Oct 2007 23:19
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Hi,

Been trying to mail you, but they keep bouncing. Do you want me to reply here, or do you prefer me to mail to another alias?
kasie
Member
#24 - Posted: 14 Oct 2007 08:08
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bonkers, try plz at kas1e <bla> yandex.ru
bonkers
Member
#25 - Posted: 14 Oct 2007 09:28
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Thanks, I've sent you a mail
Wayne
Member
#26 - Posted: 15 Oct 2007 18:05
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@kasie

I'm ready for testin' it too as I want to C it workin' on AGA :)
you could mail it at "wayne1<a>quick.cz" if you still want some testings
cheers
kasie
Member
#27 - Posted: 15 Oct 2007 18:28
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Thanks Bonkers and SP for tests. I hope we will release aga-rtg version of first issue tommorow, or +one day, with new www page and so on.

Wayne, yep, thanks for help, will send you beta binary today.
kasie
Member
#28 - Posted: 17 Oct 2007 21:15
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The Vague #1 AGA-RTG edition is released !

For all those who do not have Warp3D on their Amigas, we have released a plain system AGA/RTG edition for the first issue!

There are some looses of quality when compared to the Warp3D version (no pixel scrolling, different effects, and all graphics are 8bit, not 24). But in other aspects it's the same Diskmag.

Min system req: 030/AGA/PAULA/8mb. But for fast rendering of articles and AHI mode, 060-66 is preferable of course. You must to know, that with version 4.0 of AHI it will be slowly when compared to AHI version 6.0.

AGA-RTG edition will also work on A1/Pegasos (RTG), but in fact that A1/Pegasos have Warp3D support, this release will make sense only for plain classic users, who still use the classic Amigas, or for Amithlon users, which does not have Warp3D support.

We have fully reconstructed our web page and are happy to present this to you.

Our official site: http://vague.lorraine-design.com/
aga & rtg edition: http://vague.lorraine-design.com/the_vague_1_aga-r tg.lha

You can also find new screenshoots on the web page, videos and music from both versions of Diskmag. We have also uploaded a video from Pianeta Amiga 2007, where the Warp3D version was shown.

In other words, enjoy. We also have plans to make an AROS version of Diskmag for the second issue and your contributions are most welcome.
kasie
Member
#29 - Posted: 8 Mar 2008 14:55
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If someone in intereset, there is an article about this diskmag in Hugi#34
kasie
Member
#30 - Posted: 8 Jan 2009 13:43 - Edited
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Hi all.

We works on second issue of our diskmag. Planned versions are Warp3D, AGA and HTML. And I just try to ask all of you for some help. If someone in interest, have some free time and some motivation, then let me know at kas1e@yandex.ru and we can disscuss which kind of help you can do.

Thanks in advance :)
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A.D.A. Amiga Demoscene Archive, Version 3.0