I already posted on Pouet, but don't know if Amiga coders will read it so here I am :) (sorry for creating a new account, I lost my old one "UnlkA0" and can't remember the email address I used)
I succeed to code a rubber vector BUT I still have a "bug" when twisting it.
See at the bottom of this:
I make a rotation of 1 degree at each line. If I make a rotation of 0.5 degrees, the problem disappears but the twisting is less impressive...
When watching Paradroid, Slummy or Blueberry's rubber vectors, they don'y seem to have this problem even though they have wide twisting.
Can you please give me some tips to avoid this awful problem?