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Demos Amiga Demoscene Archive Forum / Parties / Revision 2014
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z5_
Member
#1 - Posted: 11 Jan 2014 00:35 - Edited
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Impressive progress report stats right there, bstrr. At this rate, you'll probably hit 10% before the party so that leaves only 90% at the party, unless you go for a demo that is only 60% finished, in which case you're already a lot closer to the target :)
bstrr
Member
#2 - Posted: 11 Jan 2014 09:32
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well, it's been around 10% for Revision 2012 and 2013 and for Datastorm 2013 it was 0%. If we set aside the actual quality of the releases, it ended up quite ok :)

but! this year I will try to have most stuff done before the actual party.. (pfft!).
Corial
Member
#3 - Posted: 11 Jan 2014 12:38
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Erhm, "tons" you say.....that's not exactly the term I would use,but yeah: we've started at least.
bonkers
Member
#4 - Posted: 11 Jan 2014 14:04
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At least booked my flights now. Lets see if one can get some creativity started as well.
jamie2010
Member
#5 - Posted: 13 Jan 2014 01:05
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One week end = one new effect/screen, actual status is:
Effects: 80%
Code: 75%
Graphics: 75%
Musics: 50%
AmigaPort: 50%
wasp
Member
#6 - Posted: 14 Jan 2014 22:03
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Flights booked.

We arrive at 10:10 so yeah, Corial. Seems probable. Hopefully the shuttle registration will be up soon.
Corial
Member
#7 - Posted: 15 Jan 2014 11:27
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Great,Alex!
d0DgE
Member
#8 - Posted: 17 Jan 2014 07:35
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Yesterday I fixed a bug in my new employers software that apparently had been dragged along for 3 release generations, hence the skipper offered to buy me a bottle of booze of my choice.
In short: the after compo vodka is safe \o/
britelite
Member
#9 - Posted: 17 Jan 2014 09:12
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Started on my 4k yesterday, the main effect is already running in under 4k, without any size optimization. Next up optimization and adding music. After that some additional effects...
Corial
Member
#10 - Posted: 17 Jan 2014 12:08
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Status here: got some snippets put into the introsystem,but everything is a mess and no effect/screen is completely ready yet. Sampletool also in the making,but luckily that's Bstrr's codedepartment \o/
Blueberry
Member
#11 - Posted: 19 Jan 2014 21:41 - Edited
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OK, a status report from here...
Aspect                    Budget  Status
------------------------------------------------
Startup and screen setup 0.5k 90%
Rendering 0.5k 70%
Script interpreter 0.5k Lots of ideas
Script 1.5k To be awesome
Music 1.0k Synth code done
jamie2010
Member
#12 - Posted: 20 Jan 2014 01:14
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Miracles exist, one effect today with a good z sorting solution. On the other side we have no real direction for the audio as Marvin don't want to continue with the actual song.
Corial
Member
#13 - Posted: 9 Feb 2014 07:40
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Ok then.More effects made now,but still lots of work in the pipeline.Still need about 3 effects I think,need the sampletool,graphics (or I could release it my codercolours) and a soundtrack. Though there's still more than two months until the party,I once again predict pressure and panic :-D
h0ffman
Member
#14 - Posted: 10 Feb 2014 17:20
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Flights booked, nothing done yet.
Charlie
Member
#15 - Posted: 15 Feb 2014 22:49
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Hi folks,

I was busy with real life shit, so I completely missed this thread before. But not any more. I red back, it's nice that so many of you are cooking stuff for Revision, keep 'em coming. :P Even I will try to slam together some compofiller for this year.

Keep in mind: deadlines are mandatory, keeping them is optional! ;) (Just ask first, as usual, greetings to Blueberry...:)

Writing this on the actual Amiga 1200 compomachine, we're ready to go. :)

Your Easterparty Amiga Organizer,
Charlie^Singular Crew
Corial
Member
#16 - Posted: 16 Feb 2014 01:19
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Skoda forever! Lots of respect for again and again organize and execute the Amiga compos to perfection.
d0DgE
Member
#17 - Posted: 17 Feb 2014 13:24
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Small progress update:

Storyboard page 1/4: reached alpha status (all basic effects/objects included)
Storyboard page 2/4: currently in progress of development

Tune: first sketch received from Novel
jamie2010
Member
#18 - Posted: 18 Feb 2014 01:02
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Actual Status:

Musics: 90%
Effects: 100%
Art: 80%
Screens: 90%
Synchronisation: 90%
Port-Optimisation: 0%
jok
Member
#19 - Posted: 18 Feb 2014 04:41
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can't wait for your Revision prods =)
jamie2010
Member
#20 - Posted: 21 Feb 2014 21:34
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Toffeeman
Member
#21 - Posted: 21 Feb 2014 21:54
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I'm excited about Revision already now!

I can't wait to see your new releases :0)
Corial
Member
#22 - Posted: 22 Feb 2014 10:49
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I am eagerly awaiting Bonefish' new demo. More, Vlado,more!....your loader is stable now,so no excuses :)
Corial
Member
#23 - Posted: 22 Feb 2014 10:57
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Intro status: decided not to try to kill myself attempting to do a 'grand' release.There will be a 64k,but there's much reallife codingprojects at the moment,and not much desire to stare at AsmOne at night. So,the ambitionlevel is being adjusted accordingly. But we'll come up "something".

Percentages:
Effects: 70%
Graphics: 15%
Design: 90%
Music: 0%
d0DgE
Member
#24 - Posted: 6 Mar 2014 21:48
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intro status:

- storyboard page 2/4 reached alpha status
- storyboard page 3/4 + 4/4 prepared for development
- soundtrack still in concept phase

member status:

- Novel will get married on May 31st
- Dirtie will get married on June 21st
bstrr
Member
#25 - Posted: 16 Mar 2014 12:20
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I'm adding to the completeness of Corials intro today.. woohoo, it's great to do some amiga-coding again!
Corial
Member
#26 - Posted: 16 Mar 2014 13:51
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Well, I haven't actually received the effect yet, so for now it's only in spirit that you have added something to the completeness ;)
Corial
Member
#27 - Posted: 16 Mar 2014 13:55
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Oh, and just for completeness:

Percentages:
Effects: 80%
Graphics: 25%
Design: 92%
Music: 10%

....so, better than last time, but boy am I glad there's still one month to go!
britelite
Member
#28 - Posted: 17 Mar 2014 09:02
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Some percentages for our 4k:

Effects: 25%
Graphics: 0%
Design: 10%
Music: 0%

Next up I need to make a music routine that doesn't sound like crap, so that Response can start doing some lovely source code composing :)
d0DgE
Member
#29 - Posted: 21 Mar 2014 23:43
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Update 64k

Effectscenes: ~80% ( 6 of 8(-1 if time runs out) )
Graphics: 60%
Design: 25%
Music: 50%
Transitions: 0%
h0ffman
Member
#30 - Posted: 24 Mar 2014 18:31
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Update Wild Entry - PT1210 Mk1

Code: 100%
Graphics: 99%
Demo Video: 0%
Manual: 0%
Tune Packs and Release Archive: 0%
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A.D.A. Amiga Demoscene Archive, Version 3.0