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winden
Member |
Maybe some of you already knew? There is a yearly party in japan called 2chparty, with democompos and the like, and backed by a few sites like a 2ch forum, a "megademo" portal and a mixi community.
There is even a link to our dear A.D.A. page!
More info (warning: japanese writting only!) at http://megademo.nobody.jp/
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coze
Member |
The demoscene in Japan is rather small for what you'ld expect from the country that gave us numerous technological gadgets. Maybe it's the lack of time due to long working hours, and the fact that c64-amiga was not popular enough in the japanese market. These guys grew up on famicoms and other consoles, and probably didn't have much chance to code for them.
Taking a look at the 2ch entries at pouet, it's strange to see products that are made with a totally different style. I hope the scene culture gets a stronger hold in japan in the future.
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doom
Member |
Yay they need a kool demoshock. And what I know of Japanese tech culture agrees with that, that is that they grew up on consoles where in Europe it was more home computers. I feel sorry for the poor Japanese people and promise to give free 68k coding lessons to any Japanese coder who shows up at Breakpoint. The Chinese and Americans are welcome too, but not the Russians.
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coze
Member |
:) what's up with the russians ?
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doom
Member |
The Russians already know how to code ;)
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blakkhar
Member |
What if the russians bring vodka?! :D
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doom
Member |
But if they get me drunk there's even less I could teach them. Though, in such a case I might be willing to try. If it's Stoli :)
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Kaminari
Member |
Japanese actually grew up on computers, the like of PC-88, PC-98, FM-Towns and most of all X68000. There has always been a strong developping community, except the concept of the demo is completely alien to them. The Japanese equivalent of a demo is a doujin game.
As a side note, some of you will be be very surprised to learn that Fumito Ueda (creator of Ico and Colossus) was one of the very few Amiga users in Japan, up until the late 90's. I think it somehow shows in his very unique productions. (The initial development of Ico was started on his A4000 around 1996.)
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z5_
Member |
As a side note, some of you will be be very surprised to learn that Fumito Ueda (creator of Ico and Colossus) was one of the very few Amiga users in Japan, up until the late 90's. I think it somehow shows in his very unique productions. (The initial development of Ico was started on his A4000 around 1996.)
That's indeed interesting. Since i didn't own any playstation or xbox (i recently bought a ps3) before, i never played ico or colossus. But i've heard great things about them and i'm sure that this would be games i'd love to play (and look at).
btw, kaminari, are you the same kaminari which i have seen posting on various adventure game sites (like the once upon a time in japan site)? (just taking a wild guess here :o))
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Kaminari
Member |
The world is not such a big place, is it :)
Btw, Once Upon a Time in Japan is one of those few modern adventure games for which I have strong expectations. The last point & click game which had me excited was Paradise by Sokal, but I felt it was a complete let-down. Hopefully this one will be able to deliver.
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z5_
Member |
The world is not such a big place, is it :)
Indeed :o)
I'm still following the adventure game scene closely. I've got high expectations for Once Upon a Time aswell if they ever manage to release it (it has been worringly quiet around this project).
Paradise had inspiring visuals and atmosphere but dissapointed hugely in both game and execution.
Anyway, i could go on and on about adventures :o)
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winden
Member |
I think that late ps2 exclusive games such as collosus or god of war expose the same way than amiga demos: you have to use the same old fixed hardware to attain better-than-before look, so you optimize and tweak and fake the hell of it, so that a 100 euro console manages to look better than a 500 euro pc... in fact im considering soon getting a cheap ps2 (or maybe a ps2-compatible ps3) just to play these games :)
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Kaminari
Member |
Can't agree more with you, Winden. I was recently comparing GT4 and GT5 and couldn't help but be much more amazed by the PS2 achievement.
Btw, a few months ago, I stumbled across a great article about the making of "Colossus" and thought you all magic coders would be interested in it, but I somehow forgot to post the link. Here it is.
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coyote
Member |
Kaminari,
I just wanted to thank you for the link. :-)
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kasie
Member |
russians is here :) on amiga was only few good russian coders: exploider from push , and some mans from looker house. At this moment they all works on other/different stuff, and not have interest in amiga anymore :)
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rahow
Member |
It will be cool to present something in a japanese demoparty but it's fucking expensive to go there ...
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