Hi,
I've knocked up a little interference circles effect in winUAE that I'm seeing some tearing with. Implementation wise, I decided to HW scroll the bottom bitplane, and use a blitter copy into the second bit plane - mainly as I'd not done anything with the playfield until now so it was something else to learn...
The problem I've got is that the HW scrolled bitplane shears just past the NTSC line, which looks pretty poor.
Does anyone know why this is? Everything else *seems* ok under E-UAE so I can't work out if this is something I'm missing from my Pal copper list, a UAE thing, or something else.
The code is up here...:
http://kor.gazaxian.com/Interference-2.asm
I'd be grateful for any pointers cos I'd prefer to do full screen pal all the time if pos... :)
Thanks :D