Hi again :D
Sorry for another, likely, stupid question but I can't see the wood for the trees again...
I'm pretty far along with making my own sine scroller, but I've got this odd problem when adding offsets to the height. If I do 2 pixel column blits, the first 2 blits are wrong and if I do single pixel column blits the first four pixels are wrong.
I've stopped using my sine table and atm I'm purely adding 40 to the blitter's destination pointer, so that each blit is on the next line. Here's what I've got with 2pix wide blits right now:
See the screen shot:
I can't figure out why anything would be different as I'm using the same loop for all blits. Can anyone slap some sense into me? :D
My source in full is here:
http://kor.gazaxian.com/SineScroller.asm