btw. remember to switch off jit when watching with emulators. otherwise the fillers don't work and all other effects are shown with just one offset-table.
@Krishna: The 102 technique is using the Copper to adjust the scroll register value across the scan line to shrink it. I think you can shrink the line by 16 pixels so if you need more zoom than that you need some stored bitmaps at increments of 16 pixels.
yes but if you look on something like the rottating textes in roots or the end of part 1 in world of commodore it's really more complicated than just a zoom. This kind of code is hard to debug and it's also hard to see a sample without ripping it. I don't have an a500 with an action replay to do that.