comment by Crumb on 17 December 2008
@_Jamie_
In the readme they explain that they use a multibuffer system that takes advantage of additional chipram to store extra frames calculated in the simplest parts so they gain time to calculate slower parts. That way they produce constant smooth animation.
comment by corial on 20 January 2011
A fine engine,but too uneventful to be considered an interesting prod for me.
Please log in to add a comment!
User Votes: Average: 4.41 points (41 votes) |
Please log in to vote on this production!
|