comment by dairos on 29 January 2003
Very impressive and long intro. One of the best ever made.
comment by z5 on 09 March 2003
What can i say? Featuring fab music, 3 parts, lasting for more than 10 minutes and full of cool effects and little design touches, this has to be the best intro ever released on a 68k Amiga ever! Simply mindblasting stuff! I still go crazy when watching it (and after seeing it so many times). The coder, Mavey, is on a level which is simply not from this world.
comment by Frequent on 28 September 2003
Gloroius intro. Ruled the compo, and still rules on my Amiga! Thumbs up!
comment by scicco on 06 October 2003
one of my favourite 68k intro-demos ever. really long but not boring, one really funny fake-ending and the marvellous music by skip! i loooove that tune!!! fantastic work, dudes.
comment by skan on 08 October 2003
OK, everything is extremely cool, but it's just me or this intro takes TOO long to render? OK, I run CyberPatcher instead of Oxy (sorry don't have it), but more than 5 mins is honestly too much for me. And the 3D scene with flares resembles a slideshow. Is something going wrong? Anyway cool design, great music and one of the best out there. A little miracle indeed.
comment by z5 on 08 October 2003
@skan:
Hmm...that's strange. Precalculation is quite fast on my Apollo 68060, but i use oxypatcher. And the 3D-scene with the flares is very smooth. In fact, this baby runs smooth from start to finish. So i think there must be something wrong.
comment by xeron on 21 October 2003
@skan
If you have mmu.library installed (you should), try using MuRedox instead of Cyberpatcher.
comment by skan on 21 October 2003
@xeron
thx alot, I found it on Aminet a week ago and now I'm going to have some fun ;)
Gosh, it's hard to come back to Miggy and keep track of all innovations after 4 years of Mac-only activities!... :(
comment by z5 on 01 November 2003
I've got a question for amiga coders, as i am not a coder myself. I often wonder when watching this production: how can so much be stuffed in so little filesize. How can somebody make an intro which lasts more than 10 minutes in 64k? I drool at the thought of having an Ephidrena 64k intro which lasts so long and has so many effects. With their design skills, it would be a killer.
What is the secret behind this intro. And why does only few coders manage to achieve this. Is it a matter of laziness, of not wanting to spend so much time on optimasing? Or is Mavey insanely clever?
comment by rloaderror on 03 November 2003
Its much about clever re-use and defining data mathematically and calculting them each time instead of storing them in a file which is common practice in demos where size isnt that important. The texture map in screenshot 5 (the tunnel with the flares seeking the middle of the screen) could be calculated by a function like :
colouratpixel(xcoordinateoftexture,ycoordinateoftexture) = (sinus(ycoordinateoftexture)+cos(xcoordinateoftexture))/2*256
This code snippet is not large compared to storing all the values that are the result of this function.
Then there is the tricks of clever re-use. Again, mathematical functions look different when provided with different parameters. I assume the base formula of effects pictured in screenshot 4,7,8, 10,17,20 and 22 is the same sphere equation(which generates the backgrounds mostly). This effect is combined with other ones such as the 3d routines which naturally are used over and over almost everywhere in different configurations and objects computed from a sphere with different parameters. The planes at the start with the credits, may be the same as the fully fledged ones used in the realtime raytrace/shadow thingy towards the end. And so on. You can notice the effects being reused a lot.. Still this is one hell of an intro and features some of the best goa ive heard. part 2 rocks :D The music can also be calculated from math formulas the same way as the graphics. Music and graphics processing share some characteristics aswell.. A routine that blurs a picture, can also blur a sound (lowpass filter).:)
And ofcourse, Bier is just one effect really with 3 different formulas and various parameters.
comment by z5 on 03 November 2003
@rloaderror:
Thanks for the info ;) Still hope to see something like this from Eph one day :).
comment by skipp604 on 25 November 2003
Ahh, that were the times... I'll never forget the crowd at Mekka/Symposium 2000 gone crazy when the second part was over, and there was 3rd part still to come ("ready for part 3?")... Unforgetable feeling. IMHO the best moment on my demoscene "carreer"...
comment by rloaderror on 27 November 2003
I must agree with you there Skip.. That crowd cheering feeling is amazing. The best is when people cheer in the middle of a demo. That seldom happens anymore, unless you put a bottle of beer on the screen or something ;) (Worked very well for most prods on assembly this year). My best scene moment was probably the time we won tp99 with concrete. It was so unexpected so I couldn't believe it. I thought IRIS had won actually :)
comment by KAM_ on 18 December 2003
it's gr8! great design, nice effects, in few moments quite good music. the best 68k amiga intro, and - for me - second ami intro ever (after' planet potion' ;).
comment by skan on 19 December 2003
Please don't start trolling @me. Just can't explain why, everything here is quite nice and tech skills are quite high. Anyway, this prod gives me... sadness. Just can't tell you why. OK, time to take my medicine... ;)
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