A.D.A. Amiga Demoscene Archive

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Credits

Demo:

Cathode

Group:

Unique

Code:

Dodke

Graphics:

Dodke

Graphics additional:

Lum

Music:

Synteesi

Information

Category:

Demo

Release:

April 2009

Party:

Breakpoint 2009

Amiga Demo compo

ranking 3rd

Chipset:

Aga

Download Amiga:

[file]

Other releases (11)

Hardknee Lotus (3.86)

Coco (4)

Interparallactic (4.2)

Multicolor (4)

Origins (5)

Pt 2 Horizons (4.83)

Shoot (2.86)

Singularities (4.17)

Subside (4.5)

Trauma (3.63)

Vauxhall (2.84)

Screenshots

User Comments (9)

comment by malmix on 14 April 2009

Yes! This is sweeeeeeeet!


comment by corial on 14 April 2009

Good, very good.


comment by dalton on 14 April 2009

Well, I guess most of the effect looks a bit '98. But when you put them like this, it definitly works =) thumbs up!


comment by extralife on 15 April 2009

I looooove that "fisheye lens" effect put over all the other effects to make them bend <3 makes it very hypnotic to look at, really top quality demo.
I somehow would have liked a hard tv border around all the effects, can't say why though, coz it seems more hypnotic as is :)


comment by dodge on 15 April 2009

Beautiful, especially when you have followed the BP09 thread in here.

quote dodke:
"also i haven't coded any 68k asm in half a year so my head isn't working too well... i wonder if people will stone me if the demo only has tunnels and stuff again, or if I code graphics routines in c ..."

comming up with good design, music and self-irony is a splendid recipe for a somewhat "plan B" demo :)


comment by z5 on 15 April 2009

One of my favourites in the compo. You're a talented demomaker, dodke. Period.


comment by Crumb on 16 April 2009

@dodke
Very nice prod! Did you use "multicolour" code here with a well chosen palette in 4 bitplanes and left the other 4 bitplanes for the "screen transparent effect"?


comment by dodke on 16 April 2009

@Crumb yeah i used a 4 bitplane c2p for the effects (they're all in 16 colours. that's why the flare looks like shite :) and the upper 4 bitplanes for the overlays. but the demo doesn't share any code with multicolo(u)r if that's what you meant. (but i admit some stuff's a little similar)

I'm really happy about the response the demo got. (thanks everyone for the nice comments!) Also even tho I spent a lot of the party coding it I had fun since I wasn't taking it very seriously.


comment by bonkers on 21 April 2009

Lovely!

Really nice and consistent through-out the whole demo. Second z5 comment about dodke .. your demo making is going places mate.


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User Votes: Average: 3.69 points (13 votes)

vote by z5: 4/5

vote by malmix: 4/5

vote by corial: 4/5

vote by extralife: 4/5

vote by dodge: 4/5

vote by Murakami: 3/5

vote by baderman: 4/5

vote by Crumb: 4/5

vote by bonkers: 4/5

vote by OffseT: 3/5

vote by Kaminari: 3/5

vote by wayne: 3/5

vote by jack-3d: 4/5


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A.D.A. Amiga Demoscene Archive, Version 3.0