A.D.A. Amiga Demoscene Archive

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The castle














Intro 64k


April 2002


Mekka Symposium 2002

Amiga Intro 64k compo

ranking 2nd



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Other releases (23)

Knarkzilla (4.5)

Arla (4.06)

At The Movies (3.53)

Cybercinematastic (3.92)

Dark Rain (3.82)

Hotstyle Takeover (4.24)

Ikadalawampu (4.81)

Ikanim (4.57)

Impossible (4.5)

Luminagia (4.77)

Multiverse (4.22)

Noxie (4.52)

Planet Loonies (4.3)

Superdrug (3.9)

The morning trip (3.82)

Rapo Diablo (4.58)

Rapo Diablo 5000 (4.68)

Sunskin (3.13)

Swirl (5)

Fluid Fire (5)

Painters euphoria (n/a)

Human Traffic (4.46)

Smoke & mirrors (4.57)


User Comments (17)

comment by Temal on 13 June 2002

I can only say one thing... Loonies!! :)

comment by baderman on 19 June 2002

Kicks ass! its killer, like Impossible, someone could tell "hell, its only 3d inside" but i say: "ITS KILLING 3D" :D

comment by Vanquish on 08 August 2002

Although we should only really give Classic Time votes to 'Classic' demos, this one gets the vote because as times passes, this will be looked back upon as one of those 'text book examples'.

So what am I talking about here? I'm talking about the 3D engine. Pretty obvious, you might think! Ah yes, but go back and look at the demo again and what you'll notice (apart from the blazingly fast speed!!!) is the accuracy of the renderer. It is, without question, the best example of 'Perspective Correct' rendering that I have seen on Amiga. There is no polygon warping, texture bending or texture 'wobble' that we've seen so many times before on engines of this type.

This, above all, is what impressed me the most. Very, very nice little demo that while limited in it's variation, is just pure excellence!

comment by z5 on 19 January 2003

I'm not really into 3D so i don't rewatch this a lot. But technically it is indeed brilliant. One wonders how they manage to cram so much into 64k. I really liked the music too. Be sure to download the final version. Definately pushing the limits of what's possible on 68k. Technically a 5/5, content wise a 3/5, so a 4/5 overall.

comment by rloaderro on 11 September 2003

A technical masterpiece. Great radiosity stuff and the speed is unmatched by other amiga crews. A pity that such a cheesy theme was chosen though, and whats that calculator font doing in there? :) It seems so that this seeks to be The Product on amiga, it nearly succeeds too.

comment by scicco on 14 October 2003

what a hell of code...

comment by Frequent on 18 October 2003

I agree.... Its techically awesome, but (almost) 3d only stuff, makes it a bit boring. But its well worth watching.

comment by c-frog on 07 January 2004

Greatest Loonies production since Goatraince.. hrm, no, just kidding. This is a masterpiece, aswell as rest of Loonies productions! Loonies has becomed one of the true classic groups of the Amiga scene!

comment by Ralph Wiggum on 18 May 2004

Hm, i donīt like it somehow. Strange music and ugly textures, not the usual quality of other Loonie productions i think. Although the code is rather good. But I prefer "Impossible" from 1999.

comment by ToAks on 23 May 2004

its fast and nice but the gfx could have been better anyway i really like this one and it deserves to be remebered with honour and so it shall!


comment by optimus on 18 August 2004

Just one of the most impressive 64k I have seen in Amiga, like "the Product" but for this machine. Surprisingly, I had to underclock my Athlon in order to see this nicely at WinUAE (I have read somewhere that a multibuffering technique they use, might bug in preety fast Amiga's with few memory (that don't exist). Now I can see this bug on an emulated one ;)..

comment by Imerion on 20 August 2004

This rocks! I love neat 3D. I love castles. Can it be any better?

comment by skipp604 on 24 June 2008

Totally not my style...

comment by datsua on 24 June 2008

The best Danish 64K coder pr0n I've ever seen on Amiga.

comment by _Jamie_ on 16 December 2008

This 3D engine have good perspective mapping with good framerate, not a lot polygon but some effect like the particle or the animated texture.

I hope they don't use a lot of buffer for win rasterline.

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User Votes: Average: 4.41 points (41 votes)

vote by Temal: 4/5

vote by baderman: 5/5

vote by Vanquish: 5/5

vote by z5: 4/5

vote by dairos: 5/5

vote by rloaderro: 4/5

vote by scicco: 5/5

vote by bLa: 5/5

vote by Frequent: 4/5

vote by xeron: 4/5

vote by Damion: 4/5

vote by c-frog: 5/5

vote by KAM_: 4/5

vote by wayne: 5/5

vote by strife/apathy: 5/5

vote by Ralph Wiggum: 2/5

vote by ToAks: 5/5

vote by DJBase: 5/5

vote by _Steve_: 4/5

vote by tinto brass: 4/5

vote by optimus: 5/5

vote by falcon_11: 4/5

vote by britelite: 5/5

vote by bonkers: 5/5

vote by heetach: 4/5

vote by tjahzi: 5/5

vote by Kaminari: 4/5

vote by un0: 5/5

vote by stakka: 4/5

vote by at0m: 5/5

vote by cybernoid: 3/5

vote by OffseT: 4/5

vote by thomassd: 5/5

vote by skipp604: 3/5

vote by datsua: 5/5

vote by _Jamie_: 4/5

vote by malmix: 5/5

vote by dodge: 5/5

vote by corial: 3/5

vote by waldiamiga: 5/5

vote by jack-3d: 5/5

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A.D.A. Amiga Demoscene Archive, Version 3.0