A.D.A. Amiga Demoscene Archive

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Demos Amiga Demoscene Archive Forum / Demos / Silkcut Final

 

Author Message
bonkers
Member
#1 - Posted: 6 Mar 2005 17:23
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Has anyone seen this update? It's on scene.org.
z5
Admin
#2 - Posted: 7 Mar 2005 12:50
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Yep, i noticed because Kalms posted this on Pouet. I haven't transferred it yet to my Amiga (bloody diskettes... 12Mb...) but i had a look in Winuae and didn't notice anything different. I'll transfer it to my Amiga when i got more stuff to transfer (burn a cd).

Anyone spotted differences with the previous version?
skan
Member
#3 - Posted: 7 Mar 2005 17:33
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@z5

Main difference is smoother greetlist :)
But you can even notice an overall improved performance of the 3D engine (on real Amiga at least)
bonkers
Member
#4 - Posted: 12 Mar 2005 10:03
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i guess the speed of the greet list was the only thing about this demo that you could improve.
skan
Member
#5 - Posted: 17 Mar 2005 10:41
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i guess the speed of the greet list was the only thing about this demo that you could improve.

Hehe, damn right.... the rotozoomer anim tunnel is great and the rest is pure beauty...
Just wondering if TBL have ever released some other fixes/final releases of their stuff... I know of PerfectCircleFix, but I think even Magia and Little Nell could be improved somehow... ;)
IMHO of course! :D
z5_
Member
#6 - Posted: 5 Apr 2005 12:48
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Now that i have seen the final version on my Amiga, i must say: Wow! The scroller is rock solid and one of the best greeting parts i have ever seen in a demo.

Me looking forward to final version of Ocean Machine.
Overflow
Member
#7 - Posted: 8 Apr 2005 19:53
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Ive only seen the "original" versions of Silkcut and Ocean Machine.

I kinda wish TBL started to require Gfx cards to run their demos.

Their code are amazing, but those voxels just are too blocky/fuzzy to really enjoy...except from the technical "WOW" point of view :)

Anyone know if they will start using Gfx cards in future releases? (higher resolutions)

 

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A.D.A. Amiga Demoscene Archive, Version 3.0