A.D.A. Amiga Demoscene Archive

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Credits

Demo:

Software Make The Dance Foam Oil

Group:

Ephidrena & RNO

3D:

Nerve

Code:

Loaderror

Graphics:

Densho

Music:

Eladamri

Textures:

Loaderror

Video:

Leia

Information

Category:

Demo

Release:

February 2011

Party:

Datastorm 2011

Amiga Demo compo

ranking 2nd

Chipset:

Aga

Download Amiga:

[file]

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Screenshots

User Comments (16)

comment by z5 on 19 February 2011

Kvasigen should have been in the group credits but the database only supports two groupnames at this time.


comment by skan on 20 February 2011

Damn cool, but too short! ;)


comment by dodge on 21 February 2011

A legitimate follow up to TBL & UpRough's GBG.
One more scene would've been killer, though


comment by rloaderro on 28 February 2011

@dodge : CGX colour problems fixed now. same download link.


comment by dodge on 04 March 2011

@loady: works like a charm :)


comment by dalton on 17 March 2011

Well-executed tunnels, or rotating wormholes, or whatever they're called.
Voxel-sphere looks incredible, really smooth and detailed (texture is multiplied over the surface right?).
Particle dissolution effect is also really nice.

I've listened to the music a few times and I really like it, but the lyrics get stranger and stranger each time..

Awesome demo, wish it was longer.


comment by rloaderro on 24 October 2011

@dalton : the base heightmap is precalced in a 64x64 image. It's derivative is calculated in a second 64x64 image (lighting). These can both be tiled. At render time a 3rd heightmap+ligthing texture is generated by adding 4 of these base maps together into a final 64x64 texture and heightmap.

The voxel sphere has 256 angle resolution. It looks nice, but it is also pretty slow. I think 128 looks too coarse, but then the framerate is naturally much better ;) ... I was thinking about having a variable angle resolution depending on the distance from the center of the sphere to make it faster without losing the looks. Anyone tried this approach? For example, for the center you only need 1 angle resolution. Then for radius 1 you might need 4 angles of resolution.


comment by z5 on 11 January 2012

Hmm... i haven't commented on this demo yet? It was exciting to see a new Ephidrena demo and it delivered for the most part.

Lots of nice things to say here: the tunnels look very nice (great textures), great "oscilloscope"-ish scene, nice animations and the purple voxel thingie with light particles looked awesome. Graphics in general are very nice (surprising co-op with Densho) and the nice tune pushes the demo forward.

The only downside is that the demo is a bit short and lacks some more content. Also, not sure if all the visuals match, especially the old-skool styled logos. And i'm still wondering if full-screen video is the way to go for demos. I think video would work better as a design element (in a much smaller frame) or a smaller background element in for example an effect scene. Which is, thinking about it, what Stoney used to do in older Ephidrena demos.

But yes, mostly the lack of content is 'the problem" here. Everything that is in there is great though. Wish there was more :)


comment by jack-3d on 17 October 2012

What most of you said I wish this would be one or two scenes longer. Anyway I love tunels and music is also cool.


comment by Jok on 05 February 2013

really good demo, nice effects and graphics but those awfull blue logos are breaking overall image (in matter of demo flow and color sheme both)

too short


comment by z5 on 18 November 2015

So... i guess february 2011 saw the last release of Ephidrena on Amiga... When they were at their peek (and pretty much defined my favourite period in the amiga scene history), i always wondered how the scene would look like if one of the most active and best groups would leave. I dreaded the moment but knew it would happen eventually. And all i can say is: i miss Ephidrena so much. Thank you for a whole bunch of timeless quality releases <3


comment by rloaderro on 18 February 2016

You are welcome. I don't think we are completely dead on Amiga yet, but no big productions on the horizon at this time.


comment by z5 on 04 March 2016

Loaderror, ever thought about doing a smaller scale project (4k or 64k) to get things going again or just for fun? Or are 4k's basically the same amount of work compared to big scale demos due to coding against limitations? You had a great thing going with your 4k intros.


comment by rloaderro on 07 March 2016

I think it'll be another short demo like this one or with some theme which don't require tonnes of handcrafted graphics ( like Lux Aeterna ). I coded something again yesterday. Fixed a few bugs (like in this demo.. the fpu registers were not saved and restored everywhere causing some weird side effects)


comment by z5 on 07 March 2016

The fact that you started coding something again is the best news ever :) In the meantime, i'll keep pretending that Ephidrena died with this demo and will keep my expectations in check... i sort of made peace with the idea that there won't be new Ephidrena stuff in the future so i think it's best not to expect anything and be surprised if the opposite happens rather than the other way :)


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User Votes: Average: 4 points (17 votes)

vote by skan: 4/5

vote by corial: 4/5

vote by z5: 4/5

vote by malmix: 4/5

vote by dodge: 4/5

vote by wayne: 4/5

vote by vingummi: 4/5

vote by tjahzi: 4/5

vote by Voz: 4/5

vote by waldiamiga: 3/5

vote by slayer: 4/5

vote by dalton: 4/5

vote by ZERObleu: 4/5

vote by Kaminari: 4/5

vote by jack-3d: 4/5

vote by Lonewolf10: 4/5

vote by skipp604: 5/5


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A.D.A. Amiga Demoscene Archive, Version 3.0